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Jungle Jive Trippin' in the Tropics

Arcade dance game

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Role

Game Designer & Doll maker

Timeline

10 weeks (Spring 2018)

Engine

Unity

Team

Project Management:

Krzesimir Pszenny

Designer:

Eira Saastamoinen

Programmers:

Clément Pirelli

Jan Plähn

Mattias Jannidis

2D:

Hanna Aho Lind

Natali Arvidsson

Game Description

Jungle Jive Trippin' in the Tropics is a dancing game where the players use dolls to mimic the dance moves they see on screen. Get the most points and make them trip out of the tropics

Jungle Jive Trippin' in the Tropics is made for people with movement disabilities, for them to be able to enjoy dance games.

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Pillars

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Controller

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Dolls used as player controller.

Using to mimic the dance movement shown on screen.

Competetive

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Competitive dance game, score and destroy for the other player.

Game Design

Controlling the dolls to mimic the dance moves shown on screen, a combination of Just Dance and Hole in the Wall.

Using how well the player succeeds to mimic the dance moves to get more points than the other player.

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Shoo the bird!

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A toucan will be flying over the avatars with different items. Shoo the bird away by waving the dolls arms in the air. The player who waved the least gets the item effect applied to them for a few seconds.

The different items:

Banana - The avatar slips out of screen and fly around in the background. The avatar comes back from the top of the screen.

Smoke bomb - A big cloud of smoke covers the avatar and the dance instructions, making them harder to read. 

Mushroom - A screen effect that tweaks the colors and creates waves for the affected player side, distracting and confusing the player. 

Mirror -  A mirror comes up behind the avatar and every movement is mirrored, forcing the player to use the opposite limb to mimic the right moves.

The Dolls

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The two dolls each have a core inside of their body, that contains four analog sticks from disassembled Xbox controllers which are connected to corresponding I-PAC cards. Attached to each analog stick is a spring that extends out into each limb of the doll to create a more intuitive way of dancing with the doll in your hands while needing a certain amount of force to perform the dance moves instead of just slightly changing the position of the doll’s limbs.

Sketch of doll

To make the dolls adapted after having pieces of Xbox controller in them I did two different versions. Having a sturdy material for the dolls to handle the movement and multiple players using them for more than one time.

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First (left) and final (right) doll.

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